

'A Game of Thrones' is a user modification for Crusader Kings II not affiliated in anyway with Paradox Interactive or the rights holders to 'Game of Thrones' and 'A Song of Ice and Fire' AGOT Units by DeltaCortis Expanded Roads Submod by drakerlugia (conflicts with Improved Borders+ and AGOT 2.0 Bugfixes Collection) Personal Arms Submod by drakerlugia (not compatible with More Bloodlines) E The Blood of Ancestors by Elvarius Yi Ti Expanded by empero Collection of Mods to augment CK2 and A Game of Thrones mod. Giant Change Best sub-mods for A Game of Thrones mod? :: Crusader


Seems like they play nicely together, as well. Dance of Crows also includes the Immersion, Appoint the Lord Commander, Better Congenital Traits, and AGOT Tweaks submods. Moving the d3d9.dll to a temp folder allowed the CK to launch thru MO and Steam.Best sub-mods for A Game of Thrones mod? Started my first CK2 AGOT campaign and I'm loving it! Question for the AGOT mod veterans out there, what sub mods do you run and why? Would love to hear your insight and advice Submods I'm running: A Clash of Kings, Dance of Crows, Bloodlines, More Decisions. Skyrim folder to a temp folder (as it is necessary for my ENB). Ultimately, I had to move the d3d9.dll from the. I also unistalled & reinstalled the CK while trouble shooting the startup issue. I added the skyrimeditor.ini tweaks to allow multiple masters and added the archivelist and sresource info according to the SRLE guide. I see only: Skyrim.esm, Update.esm, Dawngaurd.esm, Hearthfires.esm, and Dragonborn.esmĪdditional notes: Initially, I could not get the CK to launch at all neither thru MO nor Steam. Problem description: after launching the CK thru MO, the mods that are installed do not appear in the File>Data menu of the CK. For a description of my build you can find it here under the subsection "RECAP". My build is not a pristine SRLE installation and does not include any changes Neo has added since 23 MAR. I am following the SRLE build by Neovalen. I have a problem using the Creation Kit from within Mod Organizer.
